Changelog
What's new in VisionMixer. RSS
July 2026 — bulletproof audio, licensing and the trial
July 6, 2026
Bulletproof audio, and VisionMixer gets its keys.
- Crackle-proof audio engine. Live channels moved to jitter-buffered, pull-model rendering — delivery hiccups and clock drift no longer click. An Audio health card on the Status tab proves it with real numbers, and a Restart Audio button (mixer header, Status tab, deck action) rebuilds everything mid-show if a device misbehaves.
- Mac Audio → Mixer. A third virtual device, "VisionMixer System", becomes your Mac's output — notifications, browsers and music arrive as a fader instead of playing over your show.
- App exclusions for the system-audio capture, so call audio is never heard twice.
- Licensing and the 14-day trial. Every feature free for 14 days — no account, no card. Afterwards the app stays fully usable and the output carries a watermark until a license key is entered. $99, two Macs, a year of updates included, never a subscription.
- Program screenshots from the control rail or a deck button, saved as PNG.
- A proper app icon, and solo/cue is momentary like a real console.
June 2026 — the Media Studio and motion-graphics transitions
June 9, 2026
The Media Studio era: one prep room for everything, and transitions become motion graphics.
- Media Studio. A dedicated window that is the app's one prep surface: your whole library organized by type, a Layers panel, a full-parity canvas stage with the complete inspector, and AI creation — all before anything touches air.
- Multi-layer animated transitions. The transition builder is now a keyframe animation engine: any stack of layers, each with its own stage timeline, smooth monotone-spline easing, a scrubber, and overscale to 4000%.
- Holds. Park a transition mid-flight — fire an animated lower third from the deck, leave it on screen, release it off. One button, broadcast feel.
- Transition audio. Attach sound effects with start offsets, relative volume and fades — several per transition.
- Linked takes. In studio mode a TAKE lands on both canvases together, with the vertical inheriting the scene's transition.
- Deck upgrades. Master output strips with meters and mute, per-tile scene transition overrides, and a searchable add-tile palette.
- Safety rails. Deleting library media warns when it's used by scenes, cues or transitions.
May 2026 — 3D text, RTSP and self-healing capture
May 12, 2026
Cameras everywhere, and capture that heals itself.
- RTSP cameras. A native RTSP client brings IP and PTZ cameras straight into scenes — no relay software.
- 3D text. Extruded, materialed, animatable SceneKit titles with choreographed presets and a one-click fly-through stinger transition.
- Auto-parking. Sources that aren't on program, preview or a thumbnail stop consuming capture and GPU until the moment they're needed. Big shows idle cool.
- Self-healing screen capture. Display and window captures detect stalls and restart themselves; every source also gets a manual Restart.
- Clip cue and trim. Set in/out points on any clip from the preview monitor and save trimmed copies.
- Audio resilience. Bluetooth headphones dropping mid-show no longer kill audio — channels go offline gracefully and return when the device does.
April 2026 — the vertical canvas and the Show Deck
April 14, 2026
The vertical canvas, and the Show Deck grows up.
- Vertical 9:16 canvas. A second, independent composition rendered live next to the main program — real vertical shows, not crops. Stream destinations choose which canvas they carry.
- One design, both shapes. A saved scene can embed its own vertical arrangement, so a single TAKE lands correctly on 16:9 and 9:16 at once.
- Show Deck editor. Tiles in three preset sizes or any width × height, drag-to-arrange with a pinned grid, tap-to-configure, and a floating always-on-top mini mode (⌃⌥⌘M).
- Full channel strips on tiles. Meters, faders and routing buttons — a mixer inside the deck.
- Web remote. Scan a QR code and the deck is on your phone, over Wi-Fi.
- Fire graphics. Pre-configured overlays (scoreboards, timers, cards) that toggle over the live program from a deck button.
- Global hotkeys on any deck action, crash-safe recordings with pause, a rolling replay buffer with one-tap save, an OBS scene importer, Twitch account login with stream info, a pop-out chat dock, menu-bar quick controls, and starter overlay templates.
March 2026 — hello, VisionMixer
March 10, 2026
The first public build of VisionMixer — a native live video mixer for Apple silicon Macs.
- Scenes and layers. Compose shows from cameras, displays, windows, app captures, clips, images, browsers and overlays on a Metal-rendered 1080p canvas. Chroma key and on-device person segmentation with background blur.
- Program / preview switching. Studio mode with TAKE, CUT and auto-transitions, or edit the live canvas directly. Punch-to-black and BRB buttons for emergencies.
- Virtual camera. A CoreMediaIO camera extension makes your produced program the camera in Teams, Zoom, Meet — anything that takes a webcam.
- Conferencing audio devices. "VisionMixer Mic" carries your mix into the call and "VisionMixer Speaker" brings the call back as a mixer channel, mix-minus by default so there's never an echo.
- A real audio mixer. Every source is a channel with one fader and AIR / CUE / MON routing, plus per-channel EQ, dynamics and noise-reduction inserts.
- Streaming and recording. Multi-destination RTMP (Twitch, YouTube, Kick, custom) with automatic reconnect, live health stats and a bandwidth test. Local recordings alongside.
- NDI, both directions. Send the program as "VisionMixer Program" and bring NDI sources on your network into scenes.