Scenes and layers

Everything you see on the program is a scene: a stack of layers on the 16:9 canvas (the vertical canvas has its own — see Outputs).

Adding layers

The + menu in the Layers panel is the one place to add anything:

  • Cameras and capture cards (each also becomes an audio channel candidate)
  • Displays, windows and apps via screen capture
  • Clips (looping video), images, browsers and web overlays
  • Shapes and text, plus extruded 3D text
  • NDI sources on your network and RTSP cameras by URL
  • Snapshots — freeze the current program or preview into a still

Editing on the canvas

Drag to move, handles to resize, and hold the rotation handle for angle. Double-click a name to rename. The inspector (right side) collapses when nothing is selected — pin it open with the pin icon, and drag its edge to resize.

Per-layer controls include:

  • Crop — cropping zooms rather than stretches
  • Corner pin — perspective-warp a layer onto any quad
  • Chroma key with color, threshold and smoothness
  • Person segmentation — cut yourself out with no green screen, with optional background blur
  • Cut-out regions — polygon masks that become holes or keep-only areas
  • Corners, borders, shadows and per-layer video effects
  • Scale beyond 100% (log slider up to 4000%) and full 360° rotation

Scenes

Save the current canvas from the Scenes drawer (camera button). Scene thumbnails render live. Loading a scene stages it to preview in studio mode, or applies it directly when studio mode is off. Scenes can also carry an embedded vertical arrangement so one TAKE lands correctly on both canvases.

Sources that aren't visible anywhere auto-park — they stop consuming capture and GPU until needed, so a big library costs nothing while idle.